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AGM 33: EMISSIVE LIGHTING!

  • Writer: Jack Myers
    Jack Myers
  • Feb 14, 2021
  • 1 min read

Jan 5th


After hours of trying and testing I finally figured out how to have an emissive object illuminating my scene. I used the post-processing package to create a post-processing layer on the camera and post-processing volume on the GameObject. After a lot of trial and error these are some of the youtube videos which helped my practice:




 
 
 

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