AGM 33: EMISSIVE LIGHTING!
- Jack Myers
- Feb 14, 2021
- 1 min read
Jan 5th
After hours of trying and testing I finally figured out how to have an emissive object illuminating my scene. I used the post-processing package to create a post-processing layer on the camera and post-processing volume on the GameObject. After a lot of trial and error these are some of the youtube videos which helped my practice:
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