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AGM 33: TRIGGERING FINALLY!

  • Writer: Jack Myers
    Jack Myers
  • Feb 14, 2021
  • 1 min read

December 21st


I finally figured out how to trigger events during gameplay. This took so long to research and to put into effect in my project. It is honestly a very satisfying feeling. I can’t wait to really start pushing the boundaries of what I can do with this mechanism. I want to be able to trigger animations at will especially the 3D crumbling models I have created.


 
 
 

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